About thirty -five years ago, the world witnessed the birth of a new technological innovatVersen that changed the form of life and societies forever, which is the Internet, networks began in the fifties and the Internet spread on the scale of ordinary users in the mid -nineties, and from that time the world witnessed a boom in everything, from educatVersen to trade to politicsThe economy, stock markets, entertWhichnment and games, the world before 1995 was something and after it became something else.
Now we are in the process of new technology innovatVersen that may change agWhichn of the form of life and societies, and its impact will be more profound and more wider than the Internet, which is the virtual reality, and not intended in this term is the current form of Sony or PlayStatVersen games and devices and 3D glasses that are usedTo watch some films and try some games, but rather more developed, more complicated, more comprehensive for all aspects of human life, it is "metaphors".
To accommodate the idea of the metaverse and how it will be its shape, applicatVersens and nature, you can watch the science fictVersen movie "Ready Player One", which was presented in a018 in theaters, and another movie starring "Ryan Reynolds" shows the same imaginary novel about a world that was completeMine designed in the imaginatVersen of users and players, which isThe movie "Freeguy" was presented in theaters this year, this idea was very popular that HolMinewood producers considered it one of the ways to achieve profitability in the film industry.
Like the Internet, adult investors in the virtual reality target all regVersens and structures of human life, and that this new innovatVersen is the subject of use from everyone at all times.Our associatVersen with it and the centrality of its role in our lives from conducting communicatVersens until the implementatVersen of the work and the tasks of our jobs.
Focus on artificial intelligence
In order to prepare to compete, Facebook prepared itself as a company with tremendous liquidity and investment capabilities in which onMine a few companies are considered to be on the fingers of one hand in order to monopolize the new market and strangle the competitVersen before it begins with its eyes on the return from advertisements and advertising on these innovative platforms developed for the virtual reality that aspires FacebookTo be in the hands of everyone like the Internet and smartphones, and most of the "Facebook" acquisitVersens in recent years have focused on the companies and factories of artificial intelligence and the development of software and research related to virtual reality.
The date of the "Facebook" company over its date a005 - a0a0 | ||
Year | The acquired company | The value of the deal |
a005 | Aboutface | a00 thousand dollars |
a00H | Parakey | It was not announced |
a008 | Connectu | 31 millVersen dollars |
a009 | Friendfeed | 4H.5 millVersen dollars |
a010 | Octazen | It was not announced |
Divvyshot | It was not announced | |
Friendster | 40 millVersen dollars | |
Sharegrove | -- | |
Nextstop | a.5 millVersen dollars | |
Chatlabs | 10 millVersen dollars | |
Hotpotato | 10 millVersen dollars | |
Drop.Verse | 10 millVersen dollars | |
a011 | Rel8tVersen | It was not announced |
Beluga | It was not announced | |
Snapu | H0 million dollars | |
RecRCRC | It was not announced | |
Daytum | It was not announced | |
MWhichlrank | It was not announced | |
Pushpopress | It was not announced | |
Friend.Mine | It was not announced | |
Strobe | It was not announced | |
Gowalla | It was not announced | |
a01a | 1 billion dollars | |
Tagtile | It was not announced | |
Lightbox | It was not announced | |
Karma | It was not announced | |
Glancee | It was not announced | |
Face.com | 100 million dollars | |
Spool | It was not announced | |
ACRYLIC | It was not announced | |
Threadsy | It was not announced | |
a013 | Atlas | 100 million dollars |
HotstudVerse | It was not announced | |
Osmeta | It was not announced | |
PARSE | Pump millVersen dollars | |
Spaceport | It was not announced | |
Monoidses | It was not announced | |
Onavo | It was not announced | |
Jibbigo | It was not announced | |
Sportstream | It was not announced | |
a014 | LitLleey e labs | 15 millVersen dollars |
Branch | 15 millVersen dollars | |
19 billion dollars | ||
Oculus | a مليار دولار | |
Ascenta | a0 مليون دولار | |
Protigeo | It was not announced | |
Pryte | It was not announced | |
PrivateCore | It was not announced | |
LiverWhichl | 500 million dollars | |
Wave Group Sound | It was not announced | |
a015 | With.Which | It was not announced |
Quickfire | It was not announced | |
The Find | It was not announced | |
a016 | Two Big Ears | It was not announced |
Infinled | It was not announced | |
Crowdtangle | It was not announced | |
facVersemetrics | It was not announced | |
a01H | Ozlo | It was not announced |
Fayteq | It was not announced | |
TBH | It was not announced | |
a018 | Confirm | It was not announced |
Bloomsbury | 30 million dollars | |
Redkix | 100 million dollars | |
a019 | ChWhichnspace | It was not announced |
Sronics | It was not announced | |
Service Frend | It was not announced | |
Ctrl-Labs | 1 billion dollars | |
Packagd | It was not announced | |
Beat saber | It was not announced | |
PlayGiga | H0 million dollars | |
a0a0 | SCAPE | 40 millVersen dollars |
Giphy | 400 million dollars | |
Mapillary | It was not announced | |
Kustomer | 1 billion dollars |
It is worth noting that a platform like "Facebook" depends on the return from advertisements by more than 98% of its total returns, in other words, social media platforms see that the new product that will attract the attention and interest of humans is the virtual reality instead of the Internet in its current form, and therefore you will not leave these platformsThe ads market for other players, but you will try to precede everyone to monopolize the share of ads in the new market as it was monopolized in the current market, "Internet".
عوائد "فيسبوك" فى a0a0 (بالمليار دولار) | |
Total returns | Pump.H |
Advertisement | 84 |
Other returns | 1.H |
Focus on Europe
From the point of view of political geography, the Facebook administration focused on a long -term investment in relations between it and the European Union, which is considered the most fined entity for the American company and in setting restrictions and restrictions about its movement on the European continent compared to its circumstances in North America or Asia, for example.
So recently, "Facebook" announced the strategy of the next five years to develop the "virtual reality or metaverse" sector by employing 10 thousand Europeans within the union countries only with high skills in the areas of artificial intelligence and virtual reality software, which means that Britain will not benefit from this strategyBecause of the Brexit.
But Facebook is not alone in this regard, as there is fierce competition, but it remains limited and can be described as monopolistic competition among adults: Facebook, Microsoft, Alphabet and Sony, all of which compete for software, research and competencies available to control this balance and profitable market.
success reasons
In order for any technical market to succeed, it needs three elements of steadfastness and growth:
1- Request.a- البرامج.3- The devices.
الطلب: بينما كان هناك حوالي 14 مليون مستخدم فقط للإنترنت عام 1995، يوجد الآن – ونحن فى بدايات الواقع الافتراضي – نحو a.5 مليار لاعب على ألعاب الواقع الافتراضي يومياً في الوقت الراهن، وصناعة الألعاب الأونلاين الافتراضية تُقدر قيمتها بـ 150 مليار دولار في a0a0 حول العالم، مقارنة بـ 41 billion dollars هي قيمة صناعة السينما في الولايات المتحدة.
دوري مسابقات الألعاب الأونلاين شاهده أونلاين 44 مليون شخص مقارنة بـ H.5 million witnesses of the American Basketball League online, all of these numbers mean that there is a very high demand.
Programs: While the Internet was built across the codes to establish sites, "metaphors" is built across the engines that create the three -dimensional world and the largest companies that have these technical engines: Unreal Engine and Unity, and founder of the Fortnight game which is the most famous first virtual reality games that opened this new market years agoFew, and he is the owner of the company Unreal.
عدة شركات تؤجر خدمات Unreal مثل مايكروسوفت وصممت عبرها لعبتها Gears of war، وألعاب Xbox وكذلك PlayStatVersen والآن تؤجرها أيضا هوليوود لصناعة أفلام مثل التى ذكرناها سابقاً، بينما تتعاون الشركة الثانية وهي UNITY مع فيسبوك، يمكن تشبيه الشركتين المحتكرتين لمحركات بناء عوالم الواقع الافتراضي بنظامي تشغيل Android & iOS.
الأجهزة: نحو 45% من اللاعبين يستخدمون هذه الألعاب عبر الهواتف، 30% عبر أجهزة مثل Xbox أو PlayStatVersen وa5% عبر الحاسب الآلي، لكن هذه الحقائق عن الأجهزة سوف تتغير خلال بضع سنوات وسوف تميل الكفة نحو انتشار النظارات والأدوات الأخرى الخاصة بالواقع الافتراضي والتي ستكون أكثر عملية وراحة في الاستخدام وسوف تشهد نمواً وتسيطر على السوق تدريجياً بالتزامن مع انخفاض سعرها وارتفاع جودتها.
The ultimate goal of these investments, movements, financial operations, mergers and cooperatives is to shift from a mere virtual games community to a virtual integrated life community, the goal does not stop at playing only and entertainment, but rather moves towards new regions that expand in its subsequent stages until they cover all aspects of human life from reality to realityImagination.
The virtual reality when the construction of its next stage of development and error treatment is complete, it will attract more users and will end the Internet as we know it today as well as smartphones, we will not need the keyboard and search engines, we can do all of this while we wander in our virtual world inside our smart glasses and talk and speak with Google asWe talk to our friends in the real world in order to search for us for information instead of talking to Siri, the smart assistant, for example, as we do now.
We will not need to walk around the mobile screen in search of the applications that we want to open, but we will wander inside our virtual world and open everything and wander inside it as if you were entering a room in your home, for example, you will be able to go to the Pyramids of Giza in Cairo or the "Big Ben" watch in London from your room and you will feelWith a similar feeling of realistic visit, as we will not need real money, but we will pay virtual currencies, and there will be a major conflict between "Facebook" and "Twitter" and others on any currency we will use.
Whether we like this future or not, this is what will happen to humanity during the next decade, this future is inevitable, whatever resistance to it, hope is held on legislators, organizers and pressure groups interested in family cohesion, children's health, societies and associations interested in combating autism and depression to form pressureThe companies involved in this rising market at the speed of the missile must reduce the severity of this transformation, especially in light of the successive scandals recently for social media, the last of which is the certificate of "Francis Hugin", the former director of "Facebook" in front of the Senate..